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Forge of empires gvg defending army and color guard
Forge of empires gvg defending army and color guard












forge of empires gvg defending army and color guard

Having no more than two DAs of identical armies is ideal, because with variety the enemy that is attacking your sectors will have to work a bit harder to take them out. Each sector will hold 8 DAs, the first one being created from the siege army used to acquire the sector.

forge of empires gvg defending army and color guard

Not just for the single army, but for the group of DAs as a whole. Good troop composition is also essential. They’ve gone to a good cause, but never short yourself to defend a sector. If they are attached troops, you can rebuild them in the barracks, but otherwise it’s as if they died and you did not pay to revive them. You will lose them from your troop inventory, so make sure that they’re troops you’re okay with giving up. Troops that are placed for DAs will be left behind in the sector, forever. So for example, if the sector requiring DAs is in the Colonial Age map, then you must use Colonial Age troops. The DA is what another guild trying to steal the sector is going to have to face, so the stronger, the better! With the exception of the All Ages map, the DA troops will have to match the era of the map you’re placing them in. One simply cannot exist without the other. While fighters provide some awesome force and aggression, those who farm troops and provide DAs provide the defense and back-up that fighters need to keep going. As is with most things in this game, balance is necessary.

forge of empires gvg defending army and color guard

No matter how many sectors fighters secure on the GvG maps, if there aren’t troops to drop in for Defense Armies (DAs), there’s not much reason taking land if your intention is to hang on to it.














Forge of empires gvg defending army and color guard